The teaching approach outlined in Jane E. Pollock's "One Teacher at a Time" is solidly grounded in research yet also shares an appropriate amount of real-life teacher experiences. It is written so teachers can use it immediately to transform their teaching craft...and above all...improve student learning. Pollock shows how the art and science of teaching can come together to truly help students achieve.
User-friendly, interactive, accessible and practical, the Learning to Learn resources bring science and brain theory pioneered in the past few decades to the arena of learning. Putting into practice an advanced understanding of how the brain works, Garry Burnett leads us through a compelling process of finding the best learning strategies for each individual - a process that involves using the two sides of the brain, revealing different learning talents, and examining every aspect of the learning experience.
Preschoolers are passionate about learning, and a high-quality preschool program offers rich learning experiences in the areas of language and literacy. This engaging book gives teachers and other professionals fresh ideas, inspiration, and practical tools for integrating age-appropriate literacy instruction into the preschool curriculum. Including helpful vignettes, sample lesson plans, and reproducibles, the book shows how to create a motivating classroom environment, balance child-initiated exploration with structured activities, and support students' developing skills in reading, writing, speaking, and comprehension. Essential topics include preschool assessment and working with English language learners.
I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience.
The activities that transpire within the classroom either help or hinder students' learning. Any meaningful discussion of educational renewal, therefore, must focus explicitly and directly on the classroom, and on the teaching and learning that occur within it. This book presents a case for the development of classrooms in which students are encouraged to construct deep understandings of important concepts.