Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills.
The CLIL Resource Pack: Interactive Whiteboard Activities
The CLIL Resource Pack offers teachers a bank of over 120 motivating activities for the CLIL classroom. The Pack consists of a Photocopiable Resource Book and accompanying IWB (Interactive Whiteboard) software as well as over 60 songs, chants, poems and dialogues to enliven the classroom. The materials have been written for use with Primary and Lower Secondary aged pupils.
Digital Play was winner in the Innovation in Teacher Resources category at the 2012 ELTons!
Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology.
Bringing a new dimension to the language learning classroom, the Classroom Presentation Tool CD-ROM for each level makes instruction clearer and learning simpler. The CD-ROMs feature interactive activities from the Student Book, and editing activities that help practice and reinforce the writing skills taught in the book. These can be used with an interactive whiteboard or computer projector.
Speakout is a new general English course that helps adult learners gain confidence in all skill areas using authentic materials from the BBC. With its wide range of support material, it meets the diverse needs of learners in a variety of teaching situations and helps to bridge the gap between the classroom and the real world. Speakout has been developed in association with BBC Worldwide and BBC Learning English.