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Digital Play: Computer games and language aims
16
 
 
Digital Play: Computer games and language aimsDigital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers: guidance on taking on the challenge of the digital revolution, insight into how learners engage with gaming outside the classroom, advice and activities for effectively bringing the world of gaming inside the classroom.
 
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Tags: classroom, Digital, their, gaming, teaching
U.S. Government Flash books
22
 
 

Flash books - U.S. GovernmentFlash books - U.S. Government

A flipbook version of the True Book with page-turning and read-along features (embedded AUDIO in each flash book), chapter tabs, and vocabulary terms indentified and defined. The “book” has been transformed into a versatile digital resource enabling the student to exercise the non-linear reading and viewing behaviors that we know take place with digital content.

REUPLOAD NEEDED

 
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Tags: digital, non-linear, exercise, student, resource, Government, Flash, books
Ricky the Robot 2 : Reader
8
 
 
Ricky the Robot 2 : ReaderRicky the Robot is the new course that really reflects young children’s tastes and interests. Children will learn English with Ricky without even noticing it, through fun and innovative characters, attractive illustrations, engaging stories and a wide variety of digital materials, while teachers will love the innovative but easy-to-use range of top classroom resources.
 
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Tags: Ricky, innovative, Robot, variety, digital
Tech & Learning - September 2016
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Tech & Learning - September 2016

For 30 years, Tech & Learning has served the K-12 education community with practical resources and expert strategies for transforming education through integration of digital technologies. Tech & Learning is often used as a professional development tool to help educators across the board get up to speed with the newest technologies and products in order to best prepare students for the global digital workforce.
 
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Tags: Learning, education, digital, technologies, newest
Project 5 - 4th edition: SB + WB + Audio
30
 
 

PROJECT 5 - 4TH edition (SB - WB - AUDIOS)PROJECT 5 - 4TH edition (SB - WB - AUDIOS)This new edition of Tom Hutchinson's bestselling course combines all the aspects that students and teachers loved from the previous edition with exiting new digital components, extra resources and more teacher support than ever before.

 
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Tags: AUDIOS, edition, PROJECT, generations, Inspiring, resources, extra, digital, teacher
Netymology: From Apps to Zombies: A Linguistic Celebration of the Digital World
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Netymology: From Apps to Zombies: A Linguistic Celebration of the Digital World

Composed of 100 bite-sized entries of 400 to 600 words each, Netymology weaves together stories, etymologies and analyses around digital culture’s transformation and vocabulary. Chatfield presents a kaleidoscopic, thought-provoking tour through the buried roots of the symbols, speech, and mannerisms we have inherited from the digital age: from the @ and Apple symbols, to HTML and Trojan horses, to the twisted histories of new forms of slang, memes, text messages and gaming terms; how language itself is being shaped by technology, how it is changing us.
 
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Tags: Netymology, digital, symbols, memes, messages
Tech & Learning - August 2016
1
 
 

Tech & Learning - August 2016Tech & Learning - August 2016

For 30 years, Tech & Learning has served the K-12 education community with practical resources and expert strategies for transforming education through integration of digital technologies. Tech & Learning is often used as a professional development tool to help educators across the board get up to speed with the newest technologies and products in order to best prepare students for the global digital workforce.
 
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Tags: Learning, education, digital, technologies, newest, August