The Motivator is divided into units which correspond to those in the Students’ Book. Each unit finishes with two Roundup activities designed to revise language. The book contains a mix of puzzles, problem-solving exercises and information-gap activities which provide extra, lively and stimulating material which can be used in class as a short fun reinforcement of language.
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills.
The Motivator is divided into units which correspond to those in the Students’ Book. Each unit finishes with two Roundup activities designed to revise language. The book contains a mix of puzzles, problem-solving exercises and information-gap activities which provide extra, lively and stimulating material which can be used in class as a short fun reinforcement of language.
The Motivator is divided into units which correspond to those in the Students’ Book. Each unit finishes with two Roundup activities designed to revise language. The book contains a mix of puzzles, problem-solving exercises and information-gap activities which provide extra, lively and stimulating material which can be used in class as a short fun reinforcement of language.
The Motivator is divided into units which correspond to those in the Students’ Book. Each unit finishes with two Roundup activities designed to revise language. The book contains a mix of puzzles, problem-solving exercises and information-gap activities which provide extra, lively and stimulating material which can be used in class as a short fun reinforcement of language.