Classics Illustrated comics returns with this dismal adaptation of Carroll's second Alice tale. Most of the charming paradoxes and silly puns are salvaged in gs the text, arranged in columns beneath the artwork rather than in word balloons. Consequently, a lot of very small illustrations are needed to carry the dialogue between Alice and the many looking-glass characters--to the detriment of the visual appeal of the work. g Baker ( Why I Hate Saturn ) is a good caricaturist, but the drawings often appear perfunctory and the color choicesg flat, garish and awkward.
Added by: Maria | Karma: 3098.81 | Audiobooks | 2 August 2008
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Alice and Jewel have been best friends since grade school. Together, they don’t need anyone else, and together they blend into the background of high school. Invisible. To Alice, Jewel is the opposite of invisible. Jewel is her best friend who goes to Indie concerts and art shows with her. Jewel scoffs at school dances with her. Alice is so comfortable around Jewel that she can talk to him about almost anything. But she can’t tell him that she likes the cool, popular Simon. And then Simon asks her to the school dance the same day that Jewel kisses her for the first time. Still, she can’t say no to Simon. He seems like the easy choice, the one she’s attracted to, the one she’s ready for. But will it mean losing Jewel? In a bright debut novel set against the lively backdrop of Seattle, Alice must learn the difference between love and a crush, and what it means to be yourself when you’re not sure who that is yet.
Ms. Gallagher writes an honest book about the internal struggles of an insecure girl. We all have that same insecurity inside of us and can understand what Alice has to figure out on her own. Definitely a book that everyone can relate to from some point in their lives.
The Annotated Alice is a landmark event in the rich history of Lewis
Carroll and cause to celebrate the remarkable career of Martin Gardner.
For over half a century, Martin Gardner has established himself as one
of the world's leading authorities on Lewis Carroll. His Annotated
Alice, first published in 1960, has over half a million copies in print
around the world and is highly sought after by families and scholars
alike--for it was Gardner who first decoded the wordplay and the many
mathematical riddles that lie embedded in Carroll's two classic
stories: Alice's Adventures in Wonderland and Through the Looking
Glass. Forty years after this groundbreaking publication, Norton is
proud to publish the Definitive Edition of The Annotated Alice, a work
that combines the notes of Gardner's 1960 edition with his 1990 update,
More Annotated Alice, as well as additional new discoveries and updates
drawn from Gardner's encyclopedic knowledge of the texts. Illustrated
with John Tenniel's classic and beloved art--along with many recently
discovered Tenniel pencil sketches--The Annotated Alice will be
Gardner's most beautiful and enduring tribute to Carroll's masterpieces
yet. Celebrating his eighty-fifth birthday in the fall of 1999, the
redoubtable Gardner has been called by Douglas Hofstadter "one of the
great intellects produced in this country in this century." With The
Annotated Alice: The Definitive Edition, we have this remarkable
scholar's crowning achievement.
ALICE-AN INTERACTIVE MUSEUM (ISO)
The game begins in a living room, which was modeled after the one in
painter Kuniyoshi Kaneko's own house. From there you enter a museum and
the world of Alice. There is very little story here, but there is very
much a purpose to the game that you uncover as you explore, which is to
find all of a deck of 53 cards and thus find your way out of the
museum. The game is very much designed to have the feel of a modern-day
Alice in Wonderland, which is one of the more unusual aspects to the
game. It also offers myriad images signifying this relationship, not
the least of which is the white rabbit and Alice herself. This is not
to say that this is a child's game—it actually is not. There are a
number of adult images here, some a bit suggestive, which really work
well for the piece; it's just that I wouldn't hand it to a 10-year-old
to play. Finding the cards is tricky. They are cleverly hidden,
although some are easier to find than others. The hiding of them seems
to fall well in line with some of the more abstract aspects of Lewis
Carroll's own Alice. There are twelve rooms to explore, divided into
four sections, one each for the four suits in a deck of cards. Once
found, some of the cards provide the player with clues to unlock the
secret of Alice. I guess you could say this was one of the first
'hidden object' games and is extremely rare to find.
Alice in Puzzle - Land
Raymond Smullyan is a unique set of personalities that includes a philosopher, logician, mathematician, musician, magician,humorist, writer, and maker of marvelous puzzles. Because he is a skillful writer and humorist, he enjoys presenting his puzzles in narrative forms that often parody great works of popular fiction.
And he does this so well that his puzzle books are, incredibly, a pleasure to read even if you never try to solve a single puzzle! In the volume you now hold, Alice and her friends are back again for a puzzle romp behind the Looking-Glass...