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Main page » Coursebooks » ALICE-AN INTERACTIVE MUSEUM (ISO)



The game begins in a living room, which was modeled after the one in painter Kuniyoshi Kaneko's own house. From there you enter a museum and the world of Alice. There is very little story here, but there is very much a purpose to the game that you uncover as you explore, which is to find all of a deck of 53 cards and thus find your way out of the museum. The game is very much designed to have the feel of a modern-day Alice in Wonderland, which is one of the more unusual aspects to the game. It also offers myriad images signifying this relationship, not the least of which is the white rabbit and Alice herself. This is not to say that this is a child's gameit actually is not. There are a number of adult images here, some a bit suggestive, which really work well for the piece; it's just that I wouldn't hand it to a 10-year-old to play. Finding the cards is tricky. They are cleverly hidden, although some are easier to find than others. The hiding of them seems to fall well in line with some of the more abstract aspects of Lewis Carroll's own Alice. There are twelve rooms to explore, divided into four sections, one each for the four suits in a deck of cards. Once found, some of the cards provide the player with clues to unlock the secret of Alice. I guess you could say this was one of the first 'hidden object' games and is extremely rare to find.
Note: This rar is highly compressed. When extracted the iso is 538mb
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Tags: which, Alice, cards, There, aspects