Gamification is an underutilized element in instructional design, but it's crucial to engaging today's learners and enabling content mastery. In this course, professor, instructional game designer, and author Karl Kapp lays the foundations of the theory, provides examples of gamification in three real-world learning scenarios, and breaks down the dynamics of gamification (aka what makes games fun!): escape, collection, discovery, pattern recognition, and other risk/reward activities. Plus, learn to put the different elements of gamification—from setting goals to providing multidimensional feedback and leveling up—to work for your classroom.
English Grammar for Learning Spoken English Conversation
This session of English Grammar will cover advanced topics such as Adjectives, Adverbs, Articles, Cases, Determiners, Preposition, Conjunctions, Speeches, Punctuations & more....
Welcome to Sunburst. We planned and designed this book to provide you with interesting social situations that will engage your students in learning English as a second language. We selected different contexts within the learning environments that may be attractive, and in which your students will naturally use the language to communicate. Sunburst aims towards communicative interaction using the language as a cognitive and refl exive tool.
Anne of the IslandAnne of the Island By: Lucy Maud Montgomery Anne is off to Redmond College! She will spend the next three years living and learning, making new friends, and deepening old friendships.
Welcome to Sunburst. We planned and designed this book to provide you with interesting social situations that will engage your students in learning English as a second language. We selected different contexts within the learning environments that may be attractive, and in which your students will naturally use the language to communicate.Sunburst aims towards communicative interaction using the language as a cognitive and reflexive tool