Learn how to prepare and engage the job interviewer in a remote setting. Now more than ever people are working remotely from home, co-working space, library or even the local coffee shop. Technology has made it possible where the virtual office is now a reality. The rise of freelancing and short-term contract work has also made remote work mainstream.
Decades of research have shown that student collaboration in groups doesn t just happen; rather it needs to be a deliberate process facilitated by the instructor. Promoting collaboration in virtual learning environments presents a variety of challenges. Computer-Supported Collaborative Learning: Best Practices & Principles for Instructors answers the demand for a thorough resource on techniques to facilitate effective collaborative learning in virtual environments. This book provides must-have information on the role of the instructor in computer-supported collaborative learning, real-world perspectives on virtual learning group collaboration, and supporting learning group motivation.
Technology has expanded the meaning of “classroom” to include any physical or virtual space for formal learning. For educators and designers trained and experienced with the physical classroom, however, virtual classrooms can be daunting. How do you engage students you can’t see? What if someone’s network or Internet connection drops or is slow? How do you select the appropriate virtual-classroom (or virtual-world) platform?
Cool Tech is a thrilling journey through the physical side of the virtual world. Marvel at the technology that keeps you connected, from the ships installing lines deep in the ocean, the robots locating wire breaks, the satellites beaming signals across the earth, the teams retrieving and splicing lines together, to the servers directing and feeding internet traffic around the world. Plus, take a look back at the history of the internet, exploring the people and inventions that led to its creation and tour a virtual museum to see how the technology has progressed over the years changing the lives of ordinary people everywhere.
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds.