Virtual Art: From Illusion to ImmersionThe computer's ability to immerse a user in virtual image spaces "is not the revolutionary innovation its protagonists are fond of interpreting it to be," Grau writes. "The idea of virtual reality only appears to be without a history; in fact, it rests firmly on historical art traditions." Grau (lecturer in art history at Humboldt University in Berlin,) traces the lineage of virtual reality as far back as the frescoes of a villa in Pompeii.
Handbook of Virtual HumansVirtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.
Virtual Light is the first book in William Gibson's Bridge trilogy (continued with Idoru and All Tomorrow's Parties). Virtual Light is a science-fiction novel set in a postmodern, dystopian, cyberpunk near-future.
This monograph will enable researchers and practitioners to construct a wealth of new ideas about globalised virtual learning environments and in particular the implications for learners, teachers and institutions.With the growth of trans-national education online, more learners are experiencing learning environments characterised by cultural diversity.
Following on the success Cool Stuff and How it Works, this spectacular book shows and explains, in a brilliantly visual and easy-to-understand way, exactly how the technology that shapes our world works. Taking the reader on an eye-opening journey from the engine of a hydrogen-fuelled car, into the virtual world of Second Life, and up the earthquake-proofed structure of the world's tallest office building...