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Business Roles: 12 Simulations for Business English
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Business Roles: 12 Simulations for Business English
Business Roles is a photocopiable resource book containing 12 simulations for Business English students. The main aim of the material is to get learners talking in genuinely communicative contexts. In each of the 12 simulations students participate in a meeting to discuss and resolve a realistic company issue or problem.
altReduced & Cleaner version added thanks to stats
 
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Tags: Business, Discussion, Communication, oral, role-plays, simulation, , English, students, simulations, Roles
Information Technologies in Medicine. Vol.1
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Information Technologies in Medicine. Vol.1

 INFORMATION TECHNOLOGIES IN MEDICINE

 VOLUME I: MEDICAL SIMULATION AND EDUCATION



 
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Tags: Technologies, Medicine, medicine, Information, training, EDUCATION, Technologies, SIMULATION
Simulacra and Simulation (The Body, In Theory: Histories of Cultural Materialism)
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Simulacra and Simulation (The Body, In Theory: Histories of Cultural Materialism)This is by no means an easy text to read. For those unfamiliar with postmodern tropes-and especially those who have never read Baudrillard before-this text may seem especially daunting. I recommend that these people start with the essay entitled 'Simulacra and Science Fiction'. In this essay, Baudrillard details the three orders of simulacra: the first, natural simulacra, are operatic, founded on images, and aim at the restoration of "the ideal institution of nature made in God's image"; the second order are both productive and operative, based on energy, and work toward "a continuous globalization and expansion [and] an indefinite liberation of energy"; the third order, the simulacra of simulation, are "founded on information [and] total operationality, hyperreality, [and the] aim of total control" (121)......
 
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Tags: Simulation, thinkers, great, twentieth, century, order, simulacra, Baudrillard, projection, between, essay, energy, total, simulacra
Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning
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Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-LearningSimulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.
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Tags: simulations, Learning, Future, simulation, computer