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Using Games and Simulations for Teaching and Assessment
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Using Games and Simulations for Teaching and Assessment Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines
 
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Tags: Using, simulations, theoretical, issues, focus, Assessment
Easy Simulations: Explorers
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Easy Simulations: ExplorersEasy Simulations: Explorers

Easy Simulations: Explorers: A Complete Tool Kit With Background Information, Primary Sources, and More That Help Students Build Reading and Writing Skills-and Deepen Their Understanding of History
 
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Tags: Simulations, Explorers, Skills-and, Writing, Deepen
Business Roles: 12 Simulations for Business English
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Business Roles: 12 Simulations for Business English
Business Roles is a photocopiable resource book containing 12 simulations for Business English students. The main aim of the material is to get learners talking in genuinely communicative contexts. In each of the 12 simulations students participate in a meeting to discuss and resolve a realistic company issue or problem.
altReduced & Cleaner version added thanks to stats
 
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Tags: Business, Discussion, Communication, oral, role-plays, simulation, , English, students, simulations, Roles
Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning
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Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-LearningSimulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.
altReuploaded Thanks to korova-daisy!
 
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Tags: simulations, Learning, Future, simulation, computer