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Information Technologies in Medicine. Vol.1

 
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Information Technologies in Medicine. Vol.1

 INFORMATION TECHNOLOGIES IN MEDICINE
 
 VOLUME I: MEDICAL SIMULATION AND EDUCATION

The two volumes of Information Technologies in Medicine thoroughly explore the use of VR technology in three-dimensional visualization techniques, realistic surgical training prior to patient contact, and actual procedures in rehabilitation and treatment, including telemedicine and telesurgery. Editors Akay and Marsh have brought together all the available information on the subject of VR technologies in medicine and medical training to create the first comprehensive guide to the state of the art in medicine for use by students, doctors, and researchers.

From preface
In this volume, we will focus on the applications of information technologies
in medical simulation and education.
The first chapter by R. Robb discuss the interactive visualization, manipulation,
and measurement of multimodality 3-D medical images on computer
workstations to evaluate them in several biomedical applications. It gives an
extensive overview of virtual reality infrastructure, related methods and algorithms
and their medical applications.
The second chapter by A. C. M. Dumay presents the extensive overview of
the virtual environments in medicine and the recent medical applications of
virtual environments.
The third chapter by A. N. Marsh covers the virtual reality and its integration
into a 21st century telemedical information society. It outlines a possible
framework for how the information technologies can be incorporated into a
general telemedical information society.
The 4th chapter by J. M. Rosen discusses the virtual reality and medicine
challenges with the speci®c emphases on how to improve the human body
models for medical training and education. It also discuss the grand challenge
in virtual reality and medicine for the pathologic state of tissues and the tissue's
response to intervenations.
The 5th chapter by G. Faulkner presents the details of a virtual reality laboratory
for medical applications including the technical components of a virtual
system, input and output devices.
The 6th chapter by M. Yoshizawa et al. discusses the medical applications
of virtual reality in Japan, including the computer aided surgery, applications
of virtual reality for medical education, training and rehabilitation.
The 7th chapter by E. Jovanov et al. presents the multimodal interative
environment for perceptualization of biomedical data based on the virtual reality
modelling language head model with soni®cation to emphasize temporal
dimension of selected visualization scores.
The eight chapter by H. Ho¨man discusses a new virtual environment, Anatomic
VisualizeR designed to support the teaching and learning of 3-D structures
and complex spatial relationships.
The last chapter by R. M. Satava presents extensive reviews of current and
emerging medical devices and technologies and major challenges in medicine
and surgery in the 21st century.



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Tags: Technologies, Medicine, medicine, Information, training, EDUCATION, Technologies, SIMULATION