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5 GRE Computer Adaptive Tests
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5 GRE Computer Adaptive Tests5 Downloadable GRE CAT Exams
The GRE is only administered on a computer, in a format referred to as the CAT (an acronym for Computer Adaptive Test). The CAT is so named because it adapts to your performance question to question. Our 5 practice GREs use a computer adaptation system, like the real GRE exams.
 
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Tags: question, Computer, Adaptive, practice, essays, Adaptive, computer, question, performance
Encyclopedia of Computer Science and Technology, Revised Edition
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Encyclopedia of Computer Science and Technology, Revised EditionThis encyclopedia focuses on computers and issues related to computers. More than 400 entries, arranged alphabetically, provide information on hardware, software, computer languages, operating systems, applications, the Internet, key individuals, and social issues such as the digital divide. With a limited number of entries, topic selection appears based on popularity. For example, Microsoft Windows gets a three-page main entry, while the Macintosh operating system is only mentioned within articles related to Macintosh (e.g., Jobs, Steven Paul).
 
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Tags: encyclopedia, computer, science, entries, Macintosh, issues, related, computers, entries
Teaching English Language Learners through Technology
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Teaching English Language Learners through TechnologyIn Teaching English Language Learners through Technology , the authors explore the use of computers/technology as a pedagogical tool to aid in the appropriate instruction of ELLs across all content areas. The special focus of this book is on the informed use of various technologies and software programs that can specifically aid ELLs.
Strategies are also provided for varying levels of access--whether teachers teach in a one computer classroom, have access to multiple computers, or have the ability to go into a computer lab at their school.
 
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Tags: computer, technologies, teachers, Technology, through, access, computer, computers
Encyclopedia of Technology Terms
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Encyclopedia of Technology TermsWhatis.com's Encyclopedia of Technology Terms belongs on the bookshelf of anyone who's ever been tripped up by a computer acronym, curious about the origins of a technology term, or looking for the definitive guide to get them through a world laced with jargon, computer acronyms, and techno-speak. Written in plain English and organized alphabetically, Whatis.com's Encyclopedia of Technology Terms gives you easy-to-understand definitions to more than 3,500 technology terms and 10,000 acronyms, covering computer hardware, software, networking, the World Wide Web and Internet, data storage, wireless telecommunications, and security. Students, writers, journalists, high-tech marketers, and computer enthusiasts alike will find Whatis.com's Encyclopedia of Technology Terms an indispensable and enjoyable companion in today's technology-driven world.
 
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Tags: Terms, Technology, computer, Whatiscoms, Encyclopedia
Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning
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Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-LearningSimulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.
altReuploaded Thanks to korova-daisy!
 
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Tags: simulations, Learning, Future, simulation, computer