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American Headway Starter: Video - 3rd edition
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American Headway Starter: Video - 3rd editionStill the world's most trusted adult English course - American Headway Third Edition combines a perfectly-balanced syllabus with more conversation, assessment and digital teaching and learning resources than ever before.
 
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Tags: American, Headway, learning, digital, assessment
American Headway Starter: Teacher's Book - 3rd edition
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American Headway Starter: Teacher's Book - 3rd editionStill the world's most trusted adult English course - American Headway Third Edition combines a perfectly-balanced syllabus with more conversation, assessment and digital teaching and learning resources than ever before.
 
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Tags: American, Headway, learning, digital, assessment
American Headway Starter: Workbook - 3rd edition
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American Headway Starter: Workbook - 3rd editionOne of the world's most trusted adult English courses based on proven methodology developed by award-winning authors. Combines a well-balanced syllabus with more conversation, assessment and digital teaching and learning resources. 6 levels.
 
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Tags: teaching, learning, digital, assessment, conversation
American Headway Starter: Student Book - 3rd edition
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American Headway Starter: Student Book - 3rd editionStill the world's most trusted adult English course - American Headway Third Edition combines a perfectly-balanced syllabus with more conversation, assessment and digital teaching and learning resources than ever before.
 
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Tags: American, Headway, learning, digital, assessment
Using Games and Simulations for Teaching and Assessment
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Using Games and Simulations for Teaching and Assessment Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines
 
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Tags: Using, simulations, theoretical, issues, focus, Assessment