Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
Creating robust artificial intelligence is one of the greatest challenges for Games developers.
The commercial success of a game is often dependent upon the quality of
the AI, yet the engineering of AI is often begun late in the
development process and is frequently misunderstood. In this book, Ian
Millington brings extensive professional experience to the problem of
improving the quality of AI in games. A game developer since 1987, he
was founder of Mindlathe Ltd., at the time the largest specialist AI
company in gaming. Ian shows how to think about AI as an integral part
of game play. He describes numerous examples from real games and
explores the underlying ideas through detailed case studies. He goes
further to introduce many techniques little used by developers today.