Architect Charles Waterston has a job he loves, a charming and beautiful wife, and an idyllic life in London. But when everything comes crashing down around him--his wife leaving him for another man and his sudden transfer back to the New York home office--Charles takes a well-deserved ski vacation in Vermont. When an unexpected snowstorm strands Charles in a small town, he takes refuge in a small bed-and-breakfast. The proprietor, an elderly widow, also owns a family home in the woods, which Charles decides to rent. Soon after moving in, Charles senses a ghostly presence.
Laura Ingalls's story begins in 1871 in a little log cabin on the edge of the Big Woods of Wisconsin. Four-year-old Laura lives in the little house with her Pa, her Ma, her sisters Mary and Carrie, and their trusty dog, Jack.Pioneer life is sometimes hard, since the family must grow or catch all their own food as they get ready for the cold winter. But it is also exciting as Laura and her folks celebrate Christmas with homemade toys and treats, do the spring planting, bring in the harvest, and make their first trip into town. And every night they are safe and warm in their little house, with the happy sound of Pa's fiddle sending Laura and her sisters off to sleep.
When her longtime friend claims to have evidence of Big Foot's existence, archaeologist Annja Creed can't resist checking it out for herself - she's been debating the subject for years. Annja's curiosity leads her deep into the woods of the Pacific Northwest, to meet Jenny where the supposed trail has been left by the one and only Sasquatch.
Ginger Wald and her identical twin brothers, Nat and Pat, are lost in the woods. No problem. After all, Ginger did go to that stupid nature camp.Still, there's something odd about this part of the woods. The grass is yellow. The bushes are purple. And the trees are like skyscrapers.Then Ginger and her brothers meet the beasts. They're big blue furry creatures. And they want to play a game. The winners get to live. The losers get eaten. . . .
There's something pretty weird going on in the woods behind Cassie's house. The place where Ax and Tobias call home. It seems the Yeerks have figured out one very important thing: Andalites cannot survive without a feeding ground. Visser Three knows the "Andalite bandits" don't feed where he does, so there can only be one other place. Now Cassie, Marco, Jake, Rachel, Tobias, and Ax have to figure out a way to stop a bogus logging camp. Because if Visser Three finds Ax in the woods, nothing will stop him from finding the Animorphs...