Harry Turtledove is known for his alternate histories; from The Guns of the South to The Great War: American Front, he's practiced at imagining the ways society would have changed if various things had been different in history. Sometimes it's a key figure surviving (or dying); other times it's a strange new variable, like aliens landing during World War II. With Into the Darkness, Turtledove investigates a new wrinkle in this successful field: What if a world war were fought using magic?
This classic tale of intrigue, mystery and adventure takes place on the ivory harvesting and trade route in the Congo, in the depths of Africa. In this book, Marlow, a sea captain on a ship at anchor, retells a story of his assignment upon a steamer ship in the Congo to a group of his ship mates.
Art of Darkness is an ambitious attempt to describe the principles governing Gothic literature. Ranging across five centuries of fiction, drama, and verse—including tales as diverse as Horace Walpole's The Castle of Otranto, Shelley's Frankenstein, Coleridge's The Rime of the Ancient Mariner, and Freud's The Mysteries of Enlightenment—Anne Williams proposes three new premises: that Gothic is "poetic," not novelistic, in nature; that there are two parallel Gothic traditions, Male and Female; and that the Gothic and the Romantic represent a single literary tradition.
Lights shine in the city of Ember—but at the city limits the light ends, and darkness takes over. Out there in the Unknown Regions, the darkness goes on forever in all directions. Ember—so its people believe—is the only light in the dark world...
Harnessing children's natural curiosity about the world, this engaging series introduces kids to key science concepts through a simple question-and-answer format.
The mechanics of sunlight, darkness, vibrations, and sound are simplified for young readers in this illuminating reference.