Developmental Biology, 6th Edition captures the richness, the
intellectual excitement, and the wonder of contemporary developmental
biology. It is written primarily for undergraduate biology majors but
will be useful for introducing graduate students and medical students
to developmental biology. In addition to exploring and synthesizing the
organismal, cellular, and molecular aspects of animal development, the
6th Edition expands its coverage of the medical, environmental, and
evolutionary aspects of developmental biology.
Essential Microbiology
Essential Microbiology is a comprehensive introductory text aimed at students taking a first course in the subject. Covering all aspects of microbiology, it describes the structure and function of microbes before considering their place in the the living world. The second half of the book focuses on applied aspects such as genetic engineering, industrial microbiology and the control of microorganisms.
Adopting a modern approach and with extensive use of clear comprehensive diagrams, Essential Microbiology explains key topics through the use of definition boxes and end of chapter questions.
ALICE-AN INTERACTIVE MUSEUM (ISO)
The game begins in a living room, which was modeled after the one in
painter Kuniyoshi Kaneko's own house. From there you enter a museum and
the world of Alice. There is very little story here, but there is very
much a purpose to the game that you uncover as you explore, which is to
find all of a deck of 53 cards and thus find your way out of the
museum. The game is very much designed to have the feel of a modern-day
Alice in Wonderland, which is one of the more unusual aspects to the
game. It also offers myriad images signifying this relationship, not
the least of which is the white rabbit and Alice herself. This is not
to say that this is a child's game—it actually is not. There are a
number of adult images here, some a bit suggestive, which really work
well for the piece; it's just that I wouldn't hand it to a 10-year-old
to play. Finding the cards is tricky. They are cleverly hidden,
although some are easier to find than others. The hiding of them seems
to fall well in line with some of the more abstract aspects of Lewis
Carroll's own Alice. There are twelve rooms to explore, divided into
four sections, one each for the four suits in a deck of cards. Once
found, some of the cards provide the player with clues to unlock the
secret of Alice. I guess you could say this was one of the first
'hidden object' games and is extremely rare to find.