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The Really Useful Literacy Book: Being Creative with English in the Primary Classroom
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The Really Useful Literacy Book: Being Creative with English in the Primary Classroom
The authors of the book, all highly experienced literacy specialists, show the reader how to plan their own units of work, rather than simply teaching from pre-worked examples.
 
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Coordinating English at Key Stage 2
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Coordinating English at Key Stage 2
Coordinating English at Key Stage 2 (Subject Leaders Handbooks)
Specifically designed for busy teachers who have responsibility for co-ordinating English within their primary school, this concise and practical volume provides a wealth of tips, case studies and photocopiable materials.
 
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Integrating Instruction: Literacy and Science (Tools for Teaching Literacy)
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Integrating Instruction: Literacy and Science (Tools for Teaching Literacy)Well organized and comprehensive, this book provides a full framework for integrating science and literacy. It shows how tapping into children's interest in science can help them develop key literacy skills and strategies as they explore the world around them. Examples of integrated science units include hands-on instructions and reproducible materials for learning activities that can be adapted to different grade levels.
 
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Making the Most of Small Groups: Differentiation for All
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Making the Most of Small Groups: Differentiation for All

In her previous books, Literacy Work Stations and Practice with Purpose, Debbie Diller showed teachers how to productively occupy the “rest of the class” while meeting with small groups. Now Debbie turns her attention to the groups themselves and the teacher's role in small-group instruction. Making the Most of Small Groups grapples with difficult questions regarding small-group instruction in elementary classrooms such as:


  • How do I find the time?
  • How can I be more organized?
  • How do I form groups?
  • How can I differentiate to meet the needs of all of my students?
 
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Games: Purpose and Potential in Education
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Games: Purpose and Potential in Education

The field of games is a rapidly expanding field. In many institutions throughout the world, an explosion of growth has been seen in the creation of game development programs as well as courses focusing on educational games. Games have also become a hot topic in the area of educational technology research. The expansion of interest in educational gaming is due to the increased advancement of digital games and the fact that the Net or Digital Generation has literally grown up surrounded by the idea of gaming. Whether it be role play games, collectible card games, board games, or computer and console video games, a new generation is emerging with a strong gaming background.

Games: Purpose and Potential in Education focuses on issues of how games can fit into education and instructional design. Some of these specific topics relate the ideas of identity development, gender diversity, motivation, and integrating instructional design with game development. Each of these areas is important in the field of instructional design and can have a large impact on learning.

This volume brings together leading experts, researchers, and instructors in the field of educational games and explores many of the current topics in the field of educational games and simulations, the future potential of the field, and resources related to educational games and simulations.

 
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