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Main page » Black Hole » Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design


What you’ll learn

  • How to create models using sculpt mode, extrusion modeling, and more
  • Go beyond playing with color to learn procedural texturing and UV mapping
  • How to use light and depth of focus to make are realistic-looking model
  • Adding rigging and realistic animation
  • Using the compositor for movie mixing and lip-syncing animations
  • How to put the games engine and physics to work to create full-featured games

Who this book is for

This book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set.

Table of Contents

  1. Introduction: What is Blender?
  2. Getting to know Blender
  3. Mesh Editing & Basic Modeling
  4. Texturing
  5. Lighting
  6. Basic Rigging
  7. Advance Rigging
  8. Animating
  9. Mixing Movies: The Compositor
  10. Games Engine
  11. Physics Simulation
  12. Going further

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Tags: Blender, animation, professional, Source, Lance, Beginning, Design, Animation