The Elementary Teacher's Big Book of Graphic Organizers, K-5
100 ready-to-use graphic organizers that help elementary students learn
Graphic organizers are a powerful metacognitive teaching and learning tool and this book features 100 graphic organizers for teachers in grades K-5—double the number of any other book on the market. These graphic organizers can be used as before learning, during learning, or after learning activities, and support students' learning in the major content areas: English language arts, science, social studies, and mathematics. Teachers can use each graphic organizer as-is or customize for their own classroom's unique needs.
We Can Do It 4 SB+WB We Can Do It! is an innovative six-level course that takes learners from beginner to low-intermediate level. It emphasizes the functional and communicative aspects of the language and motivates students by encouraging self-evaluation and by highlighting what they can do with the language they are learning.
We Can Do It! is an innovative six-level course that takes learners from beginner to low-intermediate level. It emphasizes the functional and communicative aspects of the language and motivates students by encouraging self-evaluation and by highlighting what they can do with the language they are learning.
Kad English Magazine is one of the best English learning magazines for EFL learners. Each issue consists of a collection of the best articles on highly hot topics including movies, beautiful cities, famous figures, technology, etc. to name a few. The definitions for highly common words are given on the side of each page so that it’s visually accessible which in turn makes the text easy to follow. On the last page, you may find a very concise glossary .We hope KAD magazine will help all EFL learners with the process of their language learning.
The use of technology in learning has increased dramatically. Training and education is now utilizing and almost integrated with the World Wide Web, podcasts, mobile and distant learning, interactive videos, serious games, and a whole range of e-learning. However, has such technology enhanced learning been effective? And how can it better serve training and education?