This set of 220 flash cards is based on the images in Color Atlas of Anatomy: A Photographic Study of the Human Body, Sixth Edition. This is the only gross anatomy flash card set that includes full-color photographs of actual cadaver dissections.
The photographs realistically depict anatomic structures as seen on the cadaver, allowing students to prepare for lab dissections and study for practical laboratory exams. On the front of each card is an image with key structures labeled. On the back of each card are hints to help identify the structure and relevant clinical pearls.
The best thing about Valentines (a picture book by Eleanor Hudson)
Valentines,
valentines, big ones and small - I love making valentines. I love it all! Ribbons,
glitter, lace, and paste are all fun things to use when creating special
Valentine's Day cards. Young children will enjoy reading this sweet rhyming
story, narrated by a young child who loves to make cards and give them to
family, friends, and classmates. But the very best thing of all is getting your
very own valentines on Valentine's Day!
ALICE-AN INTERACTIVE MUSEUM (ISO)
The game begins in a living room, which was modeled after the one in
painter Kuniyoshi Kaneko's own house. From there you enter a museum and
the world of Alice. There is very little story here, but there is very
much a purpose to the game that you uncover as you explore, which is to
find all of a deck of 53 cards and thus find your way out of the
museum. The game is very much designed to have the feel of a modern-day
Alice in Wonderland, which is one of the more unusual aspects to the
game. It also offers myriad images signifying this relationship, not
the least of which is the white rabbit and Alice herself. This is not
to say that this is a child's game—it actually is not. There are a
number of adult images here, some a bit suggestive, which really work
well for the piece; it's just that I wouldn't hand it to a 10-year-old
to play. Finding the cards is tricky. They are cleverly hidden,
although some are easier to find than others. The hiding of them seems
to fall well in line with some of the more abstract aspects of Lewis
Carroll's own Alice. There are twelve rooms to explore, divided into
four sections, one each for the four suits in a deck of cards. Once
found, some of the cards provide the player with clues to unlock the
secret of Alice. I guess you could say this was one of the first
'hidden object' games and is extremely rare to find.