A small village in Suffolk, England, is the scene of two seemingly unrelated murders right before the town's grandest party of the decade. Detective Campion suspects that the murderer will be present at the bash, and his clever sleuthing provides mystery readers with the twists of plot and a surprise ending to baffle and delight!
One morning, Tom Barnabas of the publishers Barnabas & Company left his house as usual, then simply vanished. Twenty years later, his cousin Paul, now head of the company, meets an untimely death. To solve Paul's murder, Campion has to go back two decades and sort through a legacy of treachery to solve a case sure to be one of his most difficult.
In the waning days of World War II Albert Campion has returned from Europe on leave. His intent is a quick stopover in his old London flat and then to take a train into the country to be with his wife Amanda and a child he only knows from letters. Unfortunately, he surprises Lugg and Lady Carados, the mother of his close friend Johnny, carrying a corpse into his rooms. And it goes on from there. Campion is thrown willy-nilly into a murder investigation.
Back at the Intelligence Department, Albert Campion takes an interest in Saltey, a remote and tight-lipped Thames estuary village. The place has a long history of smuggling - and holds a secret rich enough to make someone threaten, terrorize, murder and raise the very devil to keep strangers away.
Added by: Happy Jack | Karma: 14.28 | Audiobooks | 16 October 2010
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Magician's Guild
Each year the magicians of Imardin gather together to purge the city streets of vagrants, urchins and miscreants. Masters of the disciplines of magic, they know that no one can oppose them. But their protective shield is not as impenetrable as they believe. Sonea, angry, frustrated and outraged by the treatment of her family and friends, hurls a stone at the shield, putting all her rage behind it. To the amazement of all who bear witness, the stone passes unhindered through the barrier and renders a magician unconscious. The guild's worst fear has been realised ...