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Art That Changed the World
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Art That Changed the WorldArt That Changed the World

Art That Changed the World tells the story of every major art style, movement by movement, giving art lovers a visual timeline showing key paintings that sparked each transition and explaining major events that shaped their evolution.

 
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Tags: Changed, movement, major, World, transition
American Realism
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American RealismAmerican Realism

The unconventional movement of American Realism allowed artists to break free from the established traditions of art in America and enabled the birth of a true national artistic identity. Through detailed descriptions of both the strong personalities and the artistic exchanges marking this movement, Souter shows the reader how these artists radically altered the art of their time and forever impacted the history of art.
 
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Tags: artistic, Realism, artists, American, movement
Emerson, Thoreau, and the Transcendentalist Movement
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Emerson, Thoreau, and the Transcendentalist MovementEmerson, Thoreau, and the Transcendentalist Movement

Course No. 2598 (24 lectures, 30 minutes/lecture)
Taught by Ashton Nichols
Dickinson College
Ph.D., University of Virginia

Reuploaded Thanks to Eugenius

 
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Tags: Virginia, University, Emerson, Thoreau, Movement, Transcendentalist, Dickinson, College
Symbolism (Art of Century)
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Symbolism (Art of Century)Symbolism (Art of Century)

Symbolism was a late nineteenth-century art movement of French, Russian and Belgian origin in poetry and other arts.
In painting, symbolism can be seen as a revival of some mystical tendencies in the Romantic tradition, and was close to the self-consciously morbid and private decadent movement.
 
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Tags: Symbolism, movement, tradition, Romantic, tendencies, Century
Digital Games and Learning
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Digital Games and LearningThe popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching?
 
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Tags: gaming, games, learning, training, movement