On Teaching and Learning takes the ideas explored in renowned educator Jane Vella’s best-selling book Learning to Listen, Learning to Teach to the next level and explores how dialogue education has been applied in educational settings around the world. Throughout the book, she shows how to put the principles and practices of dialogue education into action and uses illustrative stories and examples from her extensive travels. Dialogue education values inquiry, integrity, and commitment to equity—values that are also central to democracy. Learners are treated as beings worthy of respect, recognized for the knowledge and experience they bring to the learning experience.
A video course for children aged 3-15. With "Magic Happy English" children can play with funny characters of BBC movies while learning English words and phrases. Nursery rhymes, poems and songs make learning the language even easier, and at the same time enjoyable.
A video course for children aged 3-15. With "Magic Happy English" children can play with funny characters of BBC movies while learning English words and phrases. Nursery rhymes, poems and songs make learning the language even easier, and at the same time enjoyable.
Learning to Climb Indoors, 2nd (How To Climb Series)
The essential handbook for every beginner, Learning to Climb Indoors is the most complete book available on indoor climbing. Veteran climber, performance coach, and renowned author Eric J. Hörst gives you all the information you need to get started and have fun. From what to expect on your first visit to a climbing gym to in-depth instruction on climbing techniques, tactics, strategy, and taking your indoor skills outdoors, this guide will take you through your first few days—and years—as a climber. This revised and fully updated edition includes a new section on youth climbing as well as more information on taking your indoor-climbing skills outside onto real rock.
Computer Games as Educational and Management Tools: Uses and Approaches
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.