If you want to include a little magic with your modern-day adventures, I -highly- recommend this book. There is some great background material here on Voodoo, as well as some fantastic material on the "Shadow War" between things of the fantastic and things of the "real" world. You'll be wondering whether this could really be true by the time you finish this book. I'd like to see a well-run GURPS: Voodoo campaign just to see how close it would be to "X-Files".
Fantasy is the most popular genre for roleplaying games. Now GURPS offers roleplayers a comprehensive guide to fantasy worlds of all kinds. Building on the flexible, streamlined Fourth Edition rules, GURPS Fantasy lets you create a campaign to explore the world of your favorite book or film - or your own dreams. You'll find examples of magical plants and animals, unique monsters, nonhuman races, occupations, spells, and enchanted objects, ready to use in your campaign - or to use as inspiration for your own inventions.
This book is completely revised for GURPS Fourth Edition. It combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
(Generic Universal RolePlaying System) is the most flexible roleplaying system ever created. With just this Basic Set, players can adventure into any world they can imaging. Rules are included for all types of weapons from clubs to lasers. For wizards and magic there are more than 100 spells. For psionic powers -- the imagination is the only limit! It avoids having to switch game systems whenever the players change campaigns by giving one set of clear, comprehensive rules to cover any background!
You're in the Ice Age, where mankind battles for survival . The Weather is harsh. Gigantic beasts, and your own savage cousing, surround you on every side. Can you survive? Designed for use with Basic Set, 3rd edition.