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Dungeon Master For Dummies (for the Dungeons & Dragons Roleplaying Game)
8
 
 
Dungeon Master For Dummies (for the Dungeons & Dragons Roleplaying Game)Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:

    * Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator
    * Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own
    * Conjure up exciting combat encounters
    * Handle the three types of encounters: challenge, roleplaying, and combat
    * Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure
    * Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot ;-)
 
 
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Tags: Adventure, adventure, campaign, adventures, Create
Adventures in Realism by Matthew Beaumont
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Adventures in Realism by Matthew Beaumont

Adventures in Realism offers a scholarly yet accessible introduction to realism as it has evolved since the 19th century. Comprising 16 newly-commissioned essays written by a distinguished group of contributors, including Slavoj Žižek and Fredric Jameson, this wide-ranging work:

  • • Provides the historical, cultural, intellectual, and literary contexts necessary to understand developments in realism
  • • Addresses the artistic mediums and technologies such as painting and film that have helped shape the way we perceive reality
  • • Explores literary and pictorial sub-genres such as naturalism and socialist realism.

Each section concludes with a short bibliography and a guide to further reading.


 
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Tags: realism, literary, Adventures, Realism, helped
The Adventures of Tom Sawyer ( Bookworms library - Stage 1)
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The Adventures of Tom Sawyer ( Bookworms library - Stage 1)Âñåì èçâåñòíûå ïðèêëþ÷åíèÿ Òîì Ñîéåðà.

Bookworms Library
Stage 1 - 400 ñëîâ
Tom Sawyer does not like school. He does not like work, and he never wants to get out of bed in the morning. But he likes swimming and fishing, and having adventures with his friends. And he has a lot of adventures. One night, he and his friend Huck Finn go to the graveyard to look for ghosts. They don"t see any ghosts that night. They see something worse than a ghost - much, much worse. . .

 
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Tags: Sawyer, ÑîéåðàTom, ïðèêëþ÷åíèÿ, èçâåñòíûå, Ñîéåðà, adventures, worse, ghosts, night, Stage
Into the Wild
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Into the Wild
Into the Wild (1996) by Jon Krakauer is a best-selling non-fiction book about the adventures of Christopher McCandless. It is an expansion of Krakauer's 9,000-word article, "Death of an Innocent", which appeared in the January 1993 issue of Outside. Krakauer intersperses McCandless's story with a discussion of the wilderness experiences of people such as John Muir and John Menlove Edwards, as well as some of his own adventures.
 
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Tags: adventures, Krakauer, intersperses, McCandlesss, Outside
TELL ME MORE Kids
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TELL ME MORE KidsChildren learn English while having fun! Three TELL ME MORE Kids titles, developed for children ages 4 - 12, are based entirely on speech recognition technology, making the program very interactive, progressive and amusing for children.
3 adventures adapted to the child's age
Two friendly mascots will guide children through three different adventures and help them become acquainted with English while entertaining themselves.


 
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Tags: children, while, English, adventures, become, different, mascots