The education industry has obviously been infuenced by the Internet revolution. Teaching and learning methods have changed signifcantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Learning.In a more particular way, the Web 2.0 has offered to the teaching industry a set of tools and practices that are modifying the learning systems and knowledge transmission methods. Teachers and students can use these tools in a variety of ways aimed to the general purpose of promoting collaborative work. In these 27 chapters, we survey many of all those disciplines that help the educative community to achieve real Advanced Learning. This book is organized in seven sections: the frist one (chapters 1 to 5) deals with matters concerning Computer-Supported Collaborative Learning (CSCL), collaborative authoring tools and adaptive environments; in the second section (chapters 6 to 10) subjects such as mobile learning, ubiquitous devices and games are considered; the third section (chapters 11 to 15) studies the semantic web and semantic tools; section four (chapters 16 to 19), looks into web 2.0, online communities and social software; in section fve (chapters 20 to 23) standardization in e-Learning is discussed; in the continuing section, number six (chapters 24 and 25) robotics and bioelectronics are approached; fnally, section seven (chapters 26 and 27) presents the organization of educational material.