Research Methods for Business: A Skill-Building Approach is a concise and straightforward introduction for students to the world of business research. The skill-building approach provides students with practical perspectives on how research can be applied in real business situations. Maintaining Uma Sekaran’ s popular and accessible style of writing, Roger Bougie draws upon his extensive experience in the field to present an up-to-date guide on business research which is ideal for aspiring managers.
Research Methods in Language LearningThis introduction to research methods is designed to help students of applied linguistics, education researchers, classroom teachers, and teachers in training understand and critique published studies in the field of language learning. The book is highly accessible and does not assume specialist or technical knowledge. It presents a balanced and objective view of a range of methods including formal experiments, introspective methods (diaries, logs, journals, and stimulated recall), interaction and transcript analysis, ethnography, and case studies. Other topics covered are elicitation techniques, program evaluation, and action research.
This book examines acknowledged practices and demonstrates to teachers how to make the most out of their assessment practices. It also explores different assessment methods for skills such as reading, writing, listening and speaking. Forecasting the future of assessment and where concepts like alternative assessment and dynamic assessment are heading, it also shows how relatively new teaching methods such as communicative methodologies and problem-based learning are reflected in assessment.
Mathematics, like language, is a universal experience. But just as there is a rich variety of languages, so too is there a diversity of methods for counting and recording numbers—methods that have developed over centuries to meet the needs of various groups of people. Count Us In explores these cultural links and differences, drawing examples from the author’s personal experiences. Gareth Ffowc Roberts shows that mathematics—“maths” in the United Kingdom—is something to enjoy, rather than to fear, and his good-natured, accessible stories will encourage readers to let go of their math anxieties and explore alongside him.
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.