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Fast Meals & Quick Snacks: A Cookbook for Teens, 2 Ed
10
 
 

Fast Meals & Quick Snacks: A Cookbook for Teens,2 EdFast Meals & Quick Snacks: A Cookbook for Teens,2 Ed

To stay healthy, it is important to eat the right foods and drink plenty of fluids. In this book, we’ll show you that cooking at home can be fun, quick, and a lot less expensive than eating out. We encourage you try new things and be creative when cooking, and we hope you will enjoy using this book.
 
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Tags: cooking, enjoy, creative, things, using, Meals, Cookbook, Teens, Quick
The Anchor Book of Counted Thread Embroidery Stitches
4
 
 

The Anchor Book of Counted Thread Embroidery StitchesThe Anchor Book of Counted Thread Embroidery Stitches

An introduction to the techniques of counted-thread embroidery. There are 48 stitches for working on evenweave fabric, and a wide range of ideas for using them. The stitches are all explained and illustrated in step-by-step diagrams.
 
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Tags: stitches, diagrams, illustrated, explained, using, Anchor, Stitches, Embroidery, Counted
Inspired Fair Isle Knits
8
 
 
Inspired Fair Isle KnitsInspired Cable Knits, Ellis once again borrows from traditional techniques to create an unprecedented collection of gorgeous, wearable garments. Using the basic technique of Fair Isle knitting (small geometric motifs worked with just two colours repeated in a row), she creates an earthy, modern and timeless collection of designs divided into chapters entitled Water, Air, Fire and Earth. Using unconventional placement of Fair Isle patterning, such as at the cuff or shoulder and asymmetrical or striped colour placement, Ellis creates a wide variety of moods, movements and graphic impact.
 
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Tags: Ellis, creates, placement, Using, Knits, Inspired, collection
Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
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Knowledge-Free and Learning-Based Methods in Intelligent Game PlayingKnowledge-Free and Learning-Based Methods in Intelligent Game Playing

The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discussed game playing ideas were selected based on their functional similarity to human game playing. These similarities include: learning from scratch, autonomous experience-based improvement and example-based learning...

 
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Tags: based, playing, learning, methods, using, playing, based, Knowledge, Playing
Using Talk Effectively in the Primary Classroom
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Using Talk Effectively in the Primary Classroom

Drawing on their research into the quality, quantity and type of talk that happens in the everyday primary classroom, the authors offer insights into the most effective ways of using talk to improve teaching and learning.
 
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Tags: teaching, improve, using, effective, learning