Crips and Bloods: A Guide to an American Subculture
Added by: Anonymous | Karma: | Other | 5 September 2015
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Crips and Bloods: A Guide to an American Subculture traces the evolution of the two gangs, covering their origins in South Central Los Angeles to the organizations' current presence throughout the United States. The author analyzes the ways in which the gang subculture is created, promoted, and perpetuated; shows how the groups currently recruit their members; and explores the ways Crip and Blood culture has expanded beyond the gangs into the larger mainstream society.
Added by: Anonymous | Karma: | Other | 5 September 2015
5
The thought-provoking, aesthetically pleasing animated films of Hayao Miyazaki attract audiences well beyond the director's native Japan. "Princess Mononoke" and "Spirited Away" were critically acclaimed upon U.S. release, and the earlier "My Neighbor Totoro" and "Kiki's Delivery Service" have found popularity with Americans on DVD.
The Art of Studio Gainax: Experimentation, Style and Innovation at the Leading Edge of Anime
Added by: Anonymous | Karma: | Other | 5 September 2015
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Formed by a small group of university students in the early 1980s, Studio Gainax is now one of the most adventurous and widely esteemed anime companies on the scene. Although the company's immense popularity is a factor that of itself could justify a study of its members and their diverse creations, the studio is even more intriguing for its unique approach to animation. Formal experimentation, genre-straddling, self-reflexivity, unpredictable plot twists, a gourmet palate for stylishness, proverbially controversial endings, and a singularly iconoclastic world view are some of the hallmarks of Gainax's output.
Art in Anime: The Creative Quest as Theme and Metaphor
Added by: Anonymous | Karma: | Other | 5 September 2015
4
Anime, hand-drawn or computer-animated Japanese cartoons, appears in television series, films, video, video games, and commercials, and represents most genres of fiction. This critical study explores anime's relationship with art from a twofold perspective. Drawing from categories as varied as romance, comedy, slice of life drama, science fiction, bildungsroman, and school drama, it examines anime's representation of characters pursuing diverse artistic activities and related aesthetic visions, focusing closely on the concepts of creativity, talent, expressivity and experimentation.
Anime's Media Mix: Franchising Toys and Characters in Japan
Added by: Anonymous | Karma: | Other | 5 September 2015
4
Untangles the web of commodity, capitalism, and art that is anime In Anime's Media Mix, Marc Steinberg convincingly shows that anime is far more than a style of Japanese animation. Beyond its immediate form of cartooning, anime is also a unique mode of cultural production and consumption that led to the phenomenon that is today called "media mix" in Japan and "convergence" in the West.