Bayesian methods in reliability cannot be fully utilized and understood without full comprehension of the essential differences that exist between frequentist probability and subjective probability. Switching from the frequentist to the subjective approach requires that some fundamental concepts be rethought and suitably redefined.
Towards Higher Categories (The IMA Volumes in Mathematics and its Applications)
The purpose of this book is to give background for those who would like to delve into some higher category theory. It is not a primer on higher category theory itself. It begins with a paper by John Baez and Michael Shulman which explores informally, by analogy and direct connection, how cohomology and other tools of algebraic topology are seen through the eyes of n-category theory.
CALCULUS 5e brings together the best of both new and traditional curricula in an effort to meet the needs of even more instructors teaching calculus. The author team's extensive experience teaching from both traditional and innovative books and their expertise in developing innovative problems put them in an unique position to make this new curriculum meaningful to students going into mathematics and those going into the sciences and engineering. The authors believe this edition will work well for those departments who are looking for a calculus book that offers a middle ground for their calculus instructors.
A practical, accessible introduction to advanced geometry Exceptionally well-written and filled with historical and bibliographic notes, Methods of Geometry presents a practical and proof-oriented approach. The author develops a wide range of subject areas at an intermediate level and explains how theories that underlie many fields of advanced mathematics ultimately lead to applications in science and engineering. Foundations, basic Euclidean geometry, and transformations are discussed in detail and applied to study advanced plane geometry, polyhedra, isometries, similarities, and symmetry.
The presented work combines two areas of research: cooperative game theory and lot size optimization. One of the most essential problems in cooperations is to allocate cooperative profits or costs among the partners. The core is a well known method from cooperative game theory that describes efficient and stable profit/cost allocations. A general algorithm based on the idea of constraint generation to compute core elements for cooperative optimization problems is provided. Beside its application for the classical core, an extensive discussion of core variants is presented and how they can be handled with the proposed algorithm.