Bridging between Research and Practice: Supporting Professional Development through Collaborative Studies of Classroom Teaching with Technology
Added by: Anonymous | Karma: | Only for teachers, Non-Fiction | 28 May 2014
8
This work innovatively engages teachers in collaborating with academics to develop mutually accessible accounts of theory and new research-informed classroom practices using (interactive whiteboard) technology.
Innovation and Teaching Technologies: New Directions in Research, Practice and Policy
Added by: Anonymous | Karma: | Only for teachers, Non-Fiction | 28 May 2014
12
This book focus on organizational changes that are taking place in higher education. Universities are currently experiencing a period of change and restructuring into what is known as the European Higher Education Area (EHEA). EHEA represents a process of educational reform based on three types of transformations: structural, curricular and organizational.
Understanding Teaching and Learning: Classroom Research Revisited
Added by: Anonymous | Karma: | Only for teachers, Non-Fiction | 28 May 2014
14
How do children, individually and collectively, make meanings of their learning experiences? • How can teachers become aware of children's meaning making on an ongoing basis? • Is it possible and useful to create an integrated theory of student learning? • How can classroom research enhance critical understandings of the situated nature of learning and teaching, while taking into account the systemic and educational policy contexts? • How do differences, such as class, race, culture, gender and sexualities, interact with student learning? These are just some of the questions this book grapples with.
Activate: Games for Learning American English is a collection of games for the language classroom. The games in Activate offer interactive English language practice in a learner-centered, low-stress environment. The games in Activate offer practice with vocabulary, grammatical patterns, and interaction skills in a learner-centered, low-stress environment. The games provide opportunities to talk informally and to think creatively.