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Main page » Other » The Place of Play: Toys and Digital Cultures


The Place of Play: Toys and Digital Cultures

 

Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing technologization and digitalization of both toys and play is the vagueness of borders between producers, consumers and players.



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Tags: technology, games, borders, between, vagueness