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Is It Just Me or Is Everything Shit? The Encyclopedia of Modern Life
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Is It Just Me or Is Everything Shit? The Encyclopedia of Modern Life Volume 1. If you hate: loft living; bar-clubs; Tony Blair; chick lit; global warming sceptics; Keane; loyalty cards; IKEA; Kabbalah; bling and Richard Curtis...then you need IS IT JUST ME OR IS EVERYTHING SHIT? - an encylopedic attack on modern culture and the standard reference work for everyone who believes everything is shit. Which it is.

 Volume 2 Bigger, badder, sharper, ruder, funnier, bestier ...this all-new companion volume to the 2005 Christmas bestseller IS IT JUST ME OR IS EVERYTHING SHIT? perfectly complements the first book to form the standard reference work on the shittiness of modern life - like a part-work, only good. .

 
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Tags: everyone, David, modern, cards, reference, modern, standard, Volume, EVERYTHING
Europe 1450 to 1789: Encyclopedia of the Early Modern World (Six Vol. Set)
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Europe 1450 to 1789: Encyclopedia of the Early Modern World (Six Vol. Set) Europe 1450 to 1789: Encyclopedia of the Early Modern World (Six Vol. Set)

In the distinguished tradition of its Encyclopedia of the Renaissance (1999) and Dictionary of the Middle Ages (1982-1989), Scribner has published an encyclopedia that is even grander than these award-winning works. Europe, 1450 to 1789 spans the mid-fifteenth century, a period of relative stability following the chaos of the late Middle Ages, to the French Revolution. The focus is on Europe within the context of world history, including meaningful developments in the arts, religion, politics, exploration, and warfare. Alphabetical entries range from broad and expected topics like the Enlightenment and the Renaissance to the more narrowly defined, such as Advice and etiquette books, Balloons, and tulips. Cross-references are numerous, and each signed entry is followed by a bibliography and see also references.
The 1,100-plus entries range in length from half a page to eight pages, and the number of bibliographical references from a few to 40. Major topics are represented by extended, in-depth essays, but the more tangential entries--Concubinage, Sanitation, Virtue --are also informative. More than a third of the entries are biographical. The first volume contains a helpful 120-page chronology dividing notable subjects into three categories--"Art and Architecture," "Drama and Music," and "Literature and Scholarship." Volume 6 has a "Systematic Outline of Contents," so users can locate all entries under a broad topic like "Law," "Religion," or "Science." Each volume lists the contents of all volumes in the set (though there is only one index at the end of the last volume), and each includes the same six maps representing major political changes during this period. Overall, there are 90 archival maps in the set. Gorgeous illustrations are sprinkled throughout, including an eight-page color section in the middle of each volume. Breathtaking reproductions of paintings provide a good argument for print encyclopedias over their online counterparts. Landmark pieces of art and architecture are also splendidly exhibited. Additionally, there are 750 black-and-white illustrations.

 
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Tags: entries, volume, Europe, Encyclopedia, there
Encyclopedia of Controlled Drug Delivery, 2 Volume Set
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Encyclopedia of Controlled Drug Delivery, 2 Volume Set

Review
"...superb content...a very timely addition to the literature, very comprehensive and an essential library purchase..." (Talanta, Vol 52, 2000) more....

Эта книга была рекомендована врачом И.В. Высочиным как авторитетнейшее издание!
 
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Tags: Encyclopedia, Delivery, Volume, Controlled, книга
Winning Ways for Your Mathematical Plays Volume 2
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Winning Ways for Your Mathematical Plays Volume 2Winning Ways for Your Mathematical Plays Volume 2
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure.
In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush.
From the Table of Contents:
If You Can't Beat 'Em, Join 'Em
Hot Bottles Followed by Cold Wars
Games Infinite and Indefinite
Games Eternal--Games Entailed
Survival in the Lost World
 
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Tags: Volume, Plays, Mathematical, Winning, Games
Winning Ways for Your Mathematical Plays, Vol. 3
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Winning Ways for Your Mathematical Plays, Vol. 3Winning Ways for Your Mathematical Plays, Vol. 3
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the second edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure.
In Volume 3, the authors examine Games played in Clubs, giving case studies for coing and paper-and-pencil games, such as Dots-and-Boxes and Nimstring.
This is volume four in the series, and it starts with page 801. Do you need to read the first three volumes first? Well, if you want to. The authors would get more royalties if you buy them. Do you need to in order to understand this volume? Generally speaking -- No. Only in a couple of areas might it help.
So, what do we have here? A discussion of games, such as Rubik's Cube that you can play, and that they give instructions on how to make it come together. But don't get to thinking that this is all simple. Underneath it all, this is a fairly serious book on game theory, but the mathematics behind it are hidden.
Beyond the cube there are several other games discussed in this volume, some very beiefly, some getting a lot more attention - The last chapter in the book on the Game of Life gets some 35 pages. As much as anything else, the authors witty writing style is a rare treat on a book like this.
 
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Tags: authors, games, volume, Winning, Mathematical