This is a resource book for teachers containing material for a wide variety of games which can be played in the English language classroom. Each game focusses on one or more points of English grammar. A specification is given for each game, describing its level, materials needed, grammar points practised and time required. Grammar Games enables teachers to integrate grammar practice into their classes in novel and motivating ways.
Circle time is an important part of an early childhood program. Circle time gives young children an opportunity to learn how to be a part of a group, develop listening skills, experience music and movement, and play games. Circle time also can be a time for introducing new concepts and practicing language, math, and science skills that will be the building blocks for their future learning.
Find out why you ought to put spin on the ball. Get tips on how to improve your free throw and increase your percentage from the charity stripe. You'll even learn how to shatter the backboard, if that's something you've always dreamed of doing. With photographs and simple high school formulas, physics professor Fontanella -- who played in college against Pittsburgh and Syracuse -- reveals the key pieces of physics that underscore basketball.
300 challenging puzzles to improve problem-solving skills and stimulate the brain Studies have shown that puzzles like Sudoku, crosswords, cryptograms, and other "mental aerobics" can help reduce memory loss due to normal aging and minimize the risk of developing neurodegenerative diseases. Brain Games For Dummies features 300 fun mental exercises that will keep readers' neurons firing: 100 crossword puzzles, 75 Sudoku puzzles, 50 word searches, 25 word scrambles, 25 cryptograms, 15 riddles, and 10 logic puzzles, along with complete solutions.
From Pac-Man to Xbox, people love playing video games. But many are unaware of the importance math plays when it comes to designing these addictive games. How Video Game Designers Use Math guides readers through the math concepts designers use to create and produce their games. Concepts and skills emphasized include: •Number Sense and Operations •Problem Solving •Estimation •Measurement •Data Analysis •Algebraic Thinking •Geometry and Spatial Sense.