True to its name, Eyewitness Travel Guide: Top 10 New York City covers all the city's major sights and attractions in easy-to-use "top 10" lists that help you plan the vacation that's right for you. This newly updated pocket travel guide for New York City will lead you straight to the best attractions the city has to offer, from unearthing archaeological treasures at the Metropolitan Museum of Art to biking through Central Park to discovering the city's hottest neighborhoods on walking tours. Plus, check out the best of the boroughs with suggested highlights for Brooklyn, Queens, Staten Island, The Bronx, and upper Manhattan.
All zombies are created equal. All zombie stories are not. From its humble beginnings as an indie comic book, The Walking Dead has become a pop culture juggernaut boasting New York Times–bestselling trade paperbacks, a hit television series, and enough fans to successfully take on any zombie uprising.
Walking Manhattan: 30 Strolls Exploring Cultural Treasures, Entertainment Centers, and Historical Sites in the Heart of New York City
Walking Manhattan by Ellen Levitt is written with many people in mind: the tourists who have never before visited Manhattan as well as those returning to the Big Apple; the residents who want to ramble through parts of Gotham with which they are less familiar; the “I’ve seen it all” New Yorker who is willing to consult a new source and find “new” sights and sounds that interest them. Readers can pick and choose how and where they investigate Manhattan by consulting this new guide.
Hundreds of color photos Free pocket map inside,plus easy-to-read maps throughout Exact prices, directions, opening hours,and other practical information Candid reviews of hotels and restaurants,plus sights, shopping, and nightlife Itineraries, walking tours, and trip-planning ideas Insider tips from local expert authors
One hundred teenage boys (picked at random from a large pool of applicants) are chosen to participate in an annual walking contest called "The Long Walk". Each walker must maintain a constant speed of no less than four miles an hour, or he receives a warning. Warnings are given for a variety of other offenses, including assaulting another walker or deviating from the walk's set course. Walkers may "lose" warnings by walking for one hour without being warned. If, however, a Walker with three warnings slows down again, or breaks any other rule, he is shot by the soldiers monitoring the event from halftracks.