Interactive whiteboards are not just another classroom technology. As the first digital technology designed specifically for teaching and learning, they have the potential to radically alter the way we learn and facilitate the integration and ready use of all other digital technologies - hardware and software. Just as the blackboard was the symbol and transformative technology of the 18th century classroom, the interactive whiteboard will be the centrepiece of the 21st century digital classroom.
Teaching kids to do as the Romans did, this exciting guide to the ancient empire explores everything from togas and gladiators to Julius Caesar and the Coliseum. Written especially for younger readers, this hands-on book is a fantastic introduction to the Rome of antiquity. Through the 25 interactive projects and games, kids will learn how to host a Roman feast, make their own shields and tunics, and write a Roman play.
In everyday life, knot has many practical uses that are usually overlooked such as shoelacing. In sports and activities like sailing and rock climbing, a knot can mean life or death. Knot now plays an important role in modern surgery too. A logical extension to the digital world is to model these objects in virtual space. We present an interactive system for designing knots that combines sketch-based interface and physical simulation together.
Bigger, brighter and better than ever, Let's Go , 3rd Edition, is a series for children who are just beginning their study of English. It combines a carefully controlled, grammar-based syllabus with practical language. Functional dialogues, interactive games, and pair work activities foster a lively and motivating classroom environment. The new CD-ROM features interactive learning games that help reinforce the vocabulary and language from each unit.