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Main page » Articles for April 2017 Year

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IELTS Ideas and Vocabulary
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IELTS Ideas and VocabularyIELTS Ideas and Vocabulary

IELTS Ideas and Vocabulary helps students to formulate and express ideas and opinions on a range of topics often encountered in the IELTS examination. The book can be used by students working alone in self-study mode or by teachers working with a group of learners in a classroom. It is best suited to students aiming for band scores between 6 and 7.
 
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Focus 3 Intermediate: Student's Book
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Focus 3 Intermediate: Student's BookFocus is a rich, varied, carefully levelled course for upper secondary students. Specially designed to motivate older teens, it helps them to track their level and achieve the exam results they need. With its unique blended learning package, Focus is the flexible course that gets results.
 
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Miss Grace Green and the Clown Brothers: Earlyreads level 2
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Miss Grace Green and the Clown Brothers: Earlyreads level 2The four little clown fishes just love swimming and playing, although they are afraid of three particularly big, bad fish! But help is at hand in the shape of Miss Grace Green. This delightful story also shows us how life is so much better when we live together.
 
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Skills for matura - Zestawy do matury ustnej
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Skills for matura - Zestawy do matury ustnejSkills for matura - Zestawy do matury ustnej

Skills for Matura. Zestawy egzaminacyjne do matury ustnej

Publikacja zawiera:

  • informacje o ustnej części egzaminu maturalnego 
  • zestawy zadań pogrupowane według piętnastu tematów obowiązujących na egzaminie
  • sugerowane odpowiedzi do jednego zestawu zadań.
 
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Digital Play: Computer games and language aims
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Digital Play: Computer games and language aimsDigital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers: guidance on taking on the challenge of the digital revolution, insight into how learners engage with gaming outside the classroom, advice and activities for effectively bringing the world of gaming inside the classroom.
 
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