How to Read a Film: The World of Movies, Media, Multimedia: Language, History, Theory
Added by: englishcology | Karma: 4552.53 | Black Hole | 4 July 2011
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How to Read a Film: The World of Movies, Media, Multimedia: Language, History, Theory
Richard Gilman referred to How to Read a Film as simply "the best single work of its kind." And Janet Maslin in The New York Times Book Review marveled at James Monaco's ability to collect "an enormous amount of useful information and assemble it in an exhilaratingly simple and systematic way." Indeed, since its original publication in 1977, this hugely popular book has become the definitive source on film and media.
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The History and Theory of Rhetoric offers an accessible discussion of the history of rhetorical studies in the Western tradition, from ancient Greece to contemporary American and European theorists. By tracing the historical progression of rhetoric from the Greek Sophists of the 5th Century B.C. to contemporary studies—such as the rhetoric of science and feminist rhetoric—this concise yet comprehensive text helps students better understand what rhetoric is and what unites differing rhetorical theories throughout history.
The Theory of Learning in Games (Economic Learning and Social Evolution)
In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems.
Evolution meets game theory in this upbeat follow-up to Wright's much-praised The Moral Animal. Arguing against intellectual heavyweights such as Isaiah Berlin, Karl Popper and Franz Boas, Wright contends optimistically that history progresses in a predictable direction and points toward a certain end: a world of increasing human cooperation where greed and hatred have outlived their usefulness. This thesis is elaborated by way of something Wright calls "non-zero-sumness," which in game theory means a kind of win-win situation.
This book is dedicated to various aspects of electromagnetic wave theory and its applications in science and technology. The covered topics include the fundamental physics of electromagnetic waves, theory of electromagnetic wave propagation and scattering, methods of computational analysis, material characterization, electromagnetic properties of plasma, analysis and applications of periodic structures and waveguide components, and finally, the biological effects and medical applications of electromagnetic fields.