D.W. can't wait to get a library card, but she has to learn how to write her full name first. She practices and practices, and is finally rewarded with a library card of her very own. But when she tries to find the book she wants, it's gone! Somehow D.W. manages to wait a whole week for the book to be returned, only to hear that she can't damage it or her library card will be taken away—forever!
In this first in a trilogy Ross is developing on ex–Special Forces men reacclimating to civilian life, ex-SEAL Zach Tremayne returns to his South Carolina small town to try to forget the horrors of the Iraq War. Sabrina Swann has returned to recover from a terrorist attack on the Italian hotel where she was waitressing.
High above the Earth orbits the starship Basilica. On board is a sleeping woman. Of those who made the journey, Shedemai alone has survived the hundreds of years since the Children of Wetchik returned to Earth and the Oversoul wakes her sometimes to watch over her descendants on the planet below.
The Alliance has been fighting a losing battle against the Syndicate Worlds for over a century. Now, Captain John "Black Jack" Geary, who returned to the fleet after a hundred-year suspended animation, must keep the Alliance one step ahead of its merciless foe.
First published in 1925, this book has inspired thousands of people around the world to find a sense of purpose and belonging. It asserts that life is not a battle but a game of giving and receiving, and that whatever we send out into the world will eventually be returned to us. This little book will help you discover how your mind and its imaging faculties play leading roles in the game of life.