Added by: decabristka | Karma: 68077.20 | Only for teachers, Kids | 2 September 2013
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Get the Year Rolling With Mega-Fun Icebreakers and Games, Quick and Easy Bulletin Board Ideas, Terrific Transition Tips, and Much, Much More!
A must-have for starting the school year off right! With these checklists, tips, and activity ideas, it’s a snap to prepare for a smooth first day and set the tone for the rest of the year. Teachers will find tips for organizing the classroom and establishing class rules and routines. Includes dozens of getting-to-know-you games and ice-breakers, engaging reproducible activity sheets, plus easy bulletin board ideas. Help every student feel welcome and ready to learn!
Each creative idea book is filled with on-target reproducible monthly activities that are ready-to-go and make learning fun! These books integrate with any curriculum and are loaded with cute patterns, ideas, motivation awards, bookmarks, open-ended games, crafts, bulletin board suggestions and celebrations for every special day of the month! January topics include the American & Chinese New Years, Dr. Martin Luther King Jr., Eskimos, Arctic and Anarctic Animals; crafts include pencil toppers, kites, banners, writing starters, mobiles, games and more. Grades K-3.
These are English language games which you can play in your classes. They require little or no preparation and minimal resources. Most of them are essentially very similar - word-guessing games - but variations in the set-up or rules make them appear as different games.
The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching?
Easy-to-make, easy-to-play games that provide hands-on fun with ABC's, word families, beginning and ending sounds, long and short vowels, and sight words. Added variations make each game more challenging or less challenging, giving teachers almost 50 games in each book! For use with Grades K-2.