How do you make a clock out of an ice cube? Send messages using bubbles? Make money using a tube that waltzes? This collection of curious and offbeat science experiments provides the answers to these and thirty-six other fascinating questions. Accomplished physicist and science writer Neil A. Downie covers a range of phenomena, from the rocking and rolling that drives a waltzing tube; to the fluid mechanics of a coffee-cup rev counter and biceps made from balloons; to the simple chemistry of red–hot batteries and wet solar cells. For each experiment, he provides historical anecdotes about the relevant phenomena, a list of equipment, detailed instructions, and a full explanation—requiring only high-school mathematics—of the science behind the procedure. For those intrigued by any experiment, he includes follow-up suggestions, which describe ways to tinker with the initial "recipe."
This collection of lively experiments, with complete explanations and simple mathematics, will appeal to high–school science teachers, inveterate tinkerers, amateur scientists, or anyone looking for a project for the next science fair.
In this book is offered a reading that focuses on style instead of plot and structure and that restores the notion of temporal process to the reading of Ulysses in two ways: by regarding the changes in style as rhetorical experiments that move in certain general direction and by regarding the effects of these experiments on the reader’s expectations. Great thanks to Fruchtzwerg for being so helpful to all of us!!!!!
An authoritative panel of researchers and clinicians critically reviews the entire field to provide a comprehensive guide to modern brain tumor immunotherapy and thereby enhance future research in this area. The contributors detail many of the key laboratory experiments and clinical protocols that are currently being investigated, integrate the available information from previous and ongoing research.
Play and Learn: Science Experiments
Part of the Play & Learn mini-series, this disk is designed to
encourage and entertain children aged 7 to 11. Set in a virtual lab of
the future, it's packed full of fun activities and tests covering
everything from gravity and liquids to air and motion. The program's
special child friendly interface enables children to use it without
adult supervision.