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Main page » Fiction literature » Dungeons and Dragons Player’s Handbook: Arcane, Divine, and Martial heroes.


Dungeons and Dragons Player’s Handbook: Arcane, Divine, and Martial heroes.

 
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Dungeons and Dragons Player’s Handbook: Arcane, Divine, and Martial heroes.
The DUNGEONS & DRAGONS game is a roleplaying game. In fact, D&D invented the roleplaying game and started an industry.

A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children. However, a roleplaying game such as D&D provides form and structure, with robust gameplay and endless possibilities.
D&D is a fantasy-adventure game. You create a character, team up with other characters (your friends), explore a world, and battle monsters. While the D&D game uses dice and miniatures, the action takes place in your imagination. There, you have the freedom to create anything you can imagine, with an unlimited special effects budget and the technology to make anything happen.
What makes the D&D game unique is the Dungeon Master (in other games called the Game Master). The DM is a person who takes on the role of lead storyteller and game referee. The DM creates adventures for the characters and narrates the action for the players. The DM makes D&D infinitely f lexible—he or she can react to any situation, any twist or turn suggested by the players, to make a D&D adventure vibrant, exciting, and unexpected.
The adventure is the heart of the D&D game. It’s like a fantasy movie or novel, except the characters that you and your friends create are the stars of the story. The DM sets the scene, but no one knows what’s going to happen until the characters do something—and then anything can happen! You might explore a dark dungeon, a ruined city, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. You solve puzzles, talk with other characters, battle all kinds of fantastic monsters, and discover fabulous magic items and treasure.
D&D is a cooperative game in which you and your friends work together to complete each adventure and have fun. It’s a storytelling game where the only limit is your imagination. It’s a fantasy-adventure game, building on the traditions of the greatest fantasy stories of all time. In an adventure, you can attempt anything you can think of. Want to talk to the dragon instead of fighting it? Want to disguise yourself as an orc and sneak into the foul lair? Go ahead and give it a try. Your actions might work or they might fail spectacularly, but either way you’ve contributed to the unfolding story of the adventure and probably had fun along the way.
You “win” the DUNGEONS & DRAGONS game by participating in an exciting story of bold adventurers confronting deadly perils. The game has no real end; when you finish one story or quest, you can start another one. Many people who play the D&D game
keep their games going for months or years, meeting with their friends every week to pick up the story where they left off.
Your character grows as the game continues.
Dungeons and Dragons Player’s Handbook: Arcane, Divine, and Martial heroes.
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Dungeons and Dragons Player’s Handbook: Arcane, Divine, and Martial heroes.
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Tags: world, Imagine, heroes, roleplaying, monsters, Handbook, added