Starburst brings you all the news about all of your favourite works of fiction, from Game of Thrones through to Doctor Who. This monthly mag contains well conducted and revealing interviews from some of the biggest names behind the famous franchises, as well as coverage and reviews of movies, DVDs, Books, Comics and Games, and is beautifully illustrated throughout with stunning imagery. An essential read for any lover of these genres.
Starburst brings you all the news about all of your favourite works of fiction, from Game of Thrones through to Doctor Who. This monthly mag contains well conducted and revealing interviews from some of the biggest names behind the famous franchises, as well as coverage and reviews of movies, DVDs, Books, Comics and Games, and is beautifully illustrated throughout with stunning imagery. An essential read for any lover of these genres.
National Geographic Little Kids magazine - perfect for children ages 3 to 6. Irresistible photos and simple text to enhance early reading experiences, along with games, puzzles, and activities, that turn playtime into learning time.
GAMES WORLD OF PUZZLES is a high-level consumer magazine offering a fun and lively mix of word and visual puzzles, brainteasers, and much more. The expanded Pencilwise section features crosswords and crossword variants, Paint by Numbers, logic puzzles, and many other diversions for your solving pleasure. The 16 full-color pages include interesting and timely articles and puzzles, as well as reviews of new board games and electronic games, a calendar of upcoming events, and news from the world of games and puzzles.
Does Playing Video Games Make Players More Violent?
Added by: miaow | Karma: 8463.40 | Other | 26 June 2016
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This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence.