Added by: cumartesileri | Karma: 114.83 | Fiction literature | 21 June 2007
26
Winning Ways for Your Mathematical Plays, Vol. 4
By Elwyn R. Berlekamp, John Horton Conway.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the second edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure.
In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.
Added by: cumartesileri | Karma: 114.83 | Fiction literature | 21 June 2007
58
Winning Ways for Your Mathematical Plays, Vol. 1
By Elwyn R. Berlekamp, John Horton Conway, Richard K. Guy
Nearly a quarter of a century ago, three mathematicians created the first and definitive book on mathematical games. Now, this classic is being republished in a completely revised edition, broken down into four volumes to accommodate new developments and to reorganize the material in the most accessible way. In Volume 1, the authors present theories and techniques to dissect games of varied structures and formats in order to develop winning strategies. The irreverent yet highly effective style of the book, as reflected in some of the reviews, makes reading a profitable pleasure. The inclusion of many examples helps the reader to put
Orson Scott Card, a well-known, successful sci-fi writer, master of the craft of characterization, gives us with this book one of the few writing reference volumes that flawlessly delivers everything it promises and more. Whether you want to write fiction of any genre, or scripts and plays, and whether you are a beginner or an experienced writer, this book has tons of essential, useful and solid information to offer.