Make us homepage
Add to Favorites
FAIL (the browser should render some flash content, not this).

Main page » Periodicals

Sort by: date | rating | most visited | comments | alphabetically

#1

#2

#3

#4

#5


Star Wars: Republic issue 59 - 63 - comic
2
 
 
Star Wars: Republic issue 59 - 63 - comic
Star Wars Republic 59: Enemy Lines
Star Wars Republic 60: Hate and Fear
Star Wars Republic 61: Dead Ends
Star Wars Republic 62: No Man's Land
Star Wars Republic 63: Striking from the Shadows
 
 
  More..
Hellblazer issue 171 to 175 - comic
2
 
 
Hellblazer issue 171 to 175 - comicWhile sometimes striving for the good of mankind, Constantine is often manipulative and a dangerous person to have as a friend, as the lives and souls of those around him become perilously involved in his misadventures.
 
  More..
TIME Magazine September 29, 2008 Vol. 172 No. 13
27
 
 

TIME Magazine September 29, 2008 Vol. 172 No. 13

 
• COVER: How Financial Madness Overtook Wall Street - For years the financial markets roared along as if there were nothing to fear. Now it's payback time--and all of us will be feeling the pain
• WORLD: Death in Birth - The number of women in poor countries who die in childbirth has barely changed in two decades — and this despite a host of medical breakthroughs. How can the incidence of this devastating human tragedy be reduced?
• RELIGION: The Bible Goes Green for the Prius Age - A color-coded Bible is geared to environmentalists
• TECHNOLOGY: The Chevy Volt: GM's Huge Bet on the Electric Car - GM's Volt could get the company--and the country--off petroleum
 
  More..
Dungeon Master For Dummies (for the Dungeons & Dragons Roleplaying Game)
8
 
 
Dungeon Master For Dummies (for the Dungeons & Dragons Roleplaying Game)Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:

    * Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator
    * Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own
    * Conjure up exciting combat encounters
    * Handle the three types of encounters: challenge, roleplaying, and combat
    * Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure
    * Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot ;-)
 
 
  More..
New Scientist (8 October-15 October, 2008)
28
 
 
New Scientist (8 October-15 October, 2008)
 
New Scientist - 11 October 2008
Since 1956 New Scientist has been keeping its readers up to date with the latest science and technology news from around the world. With a network of correspondents and seven editorial offices worldwide we have a global reach that no other science magazine can match.
 
  More..