That English composition in its earliest stages can be better taught by oral than by written exercises is an impression that for some time past has been gaining ground in educational circles. It is hoped, therefore, that an elementary text-book, prepared as this has been on an oral basis, will not be deemed superfluous. The student who uses this book must not expect that he can be spared the trouble of acquiring some knowledge of English grammar before he begins, especially a knowledge of Accidence, of the uses of the Parts of Speech, and a few leading grammatical principles.
Todd Bowden is thirteen and a smart kid with good grades. He and a friend rummage around in the friend's garage looking for comics. Instead Todd finds old war magazines with stories from the Nazi concentration camps and is fascinated by them. He begins to read everything he can get his hands on about World War II and the camps.
Bristol, 1618. Kit Faulkner is a young vagrant orphan, taking life as he finds it in the rough world of the docks. But after an encounter with two gentlemen, his fortunes are changed forever. Kit is taken aboard the Swallow, a large merchant ship partly owned by the two men, Captain Henry Mainwaring and Captain Gideon Strange, and they decide to train the boy for a life on the sea. And so begins the adventures of Kit Faulkner, which see him rise through the ranks and risk all in encounters with pirates and a French man-of-war. Meanwhile, England edges ever closer to civil war, and very soon Kit must choose which side he will fight for...
Three editors, inspired by an extraordinary fable about a mystic source of power greater than atomic energy, begin feeding esoteric bits of knowledge into a sophisticated computer, creating an incredible game that begins taking over.