Jumpstart Creativity! is a book of games and activities that any primary teacher can do quickly, at the beginning of a lesson or as a time-filler, with little preparation. They grab children’s attention and get them focussed on learning.
There are more than fifty provocative games and activities including, 'An Alien in the Cage is Worth Two on the Moon’ and 'Faced with a Smilemma, Everybody Wins' to ‘jumpstart’ creativity in any Key Stage 2 or 3 classroom.
Finding stimulating and challenging maths activities for able pupils in a mainstream classroom can be demanding for the busy teacher, especially if maths is not your specialism.
Based on her experience as an Advanced Skills Teacher and LEA Consultant, Anne Price explains the issues and theories surrounding the education of able pupils and links these to practical, creative examples to be used in the classroom.
Useful resources include:
- Photocopiable materials,
- Advice on different teaching styles,
- Activities and tasks for individuals, groups or the whole class
"California Science" develops science concepts through purposeful, hands-on activities, compelling reading content, and dynamic visuals and graphics. It provides pupils with accurate, standards-based content designed to create scientifically-literate citizens. Pupils learn through rich, readable content, strong visual connections, and hands-on activities. Reading age for native speakers: Elementary School pupils (2nd grade)
"California Science" develops science concepts through purposeful, hands-on activities, compelling reading content, and dynamic visuals and graphics. It provides pupils with accurate, standards-based content designed to create scientifically-literate citizens. Pupils learn through rich, readable content, strong visual connections, and hands-on activities. Reading age for native speakers: Elementary School pupils (1st grade)
Children will learn all about inventions: their inventors, the way they changed history, and their evolution over centuries, through the activities and anecdotes provided in this interactive series. Travel through the past and into the future to explore the history of human navigation, from the crude maps of early explorers to the satellite-based Global Positioning System of today.
This guide to learning about geography, trade routes over land and sea, and navigational tools and people who used them, is supplemented with 15 hands-on projects and educational activities to expand world view and build navigational confidence.