Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives of the era.
The last twenty or so years have seen a phenomenal expansion in the variety of forms of creative and narrative audiovisual expression. The increasing role of relatively recent developments such as the internet, mobile telephony and computer gaming, which complement the narrative representation of more traditional media, seems to have acted as a catalyst to unfreeze the standard types of story form that had been appearing on screens for over a hundred years.
Brought to light in this study is a connection between the treatment of war in Shakespeare's plays, and the issue of the 'just war', which loomed large both in religious and in lay treatises of Shakespeare's time. The book re-reads Shakespeare's representations of war in light of both the changing historical and political contexts in which they were produced; and of Shakespeare's possible connection with the culture and ideology of the European just war tradition.
This study of narrative technique in Victorian novels introduces the concept of "narrative annexes" whereby unexpected characters, impermissible subjects and plot-changing events enter fictional worlds that otherwise exclude them, challenging Victorian cultural and literary norms.
Learn to use Setting to quickly anchor the reader into the world of your story.Use Setting as movement through space effectively.Explore Setting in a series.Learn the most common Setting pitfalls.